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The deeper reads on the games we cover — the pieces worth your time even if you missed them first time round.

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Every shooter we cover, with the coverage that exists for it so far.

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ARC Raiders — official artwork

ARC Raiders

Extraction runs, loadout economy and surviving machine hostility.

Latest guideSolo ARC Raiders: how to decide what a loadout is actually worth

7 articlesRaiderism reference
Call of Duty Zombies — official artwork

Call of Duty Zombies

Round survival, Main Quest preparation and wonder weapon strategy.

Latest guideWhat to prepare before attempting a Zombies Main Quest

8 articlesCODZombie reference
Counter-Strike 2 — official artwork

Counter-Strike 2

Economy discipline, utility usage and site execution.

Latest guideFPS fundamentals: aim, movement and positioning

8 articles

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Everything we have published, newest first.

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A brightly lit industrial interior in Counter-Strike 2 with a bomb site marked B1 on a red-and-white cylindrical container, glass floor panels and overhead gantries — a defusal site on a map that looks nothing like the Active Duty maps
AnalysisCounter-Strike 2

The July update that put Cache into Active Duty also took four maps out of every game mode and put three unfamiliar ones into Competitive, Casual and Deathmatch. If you do not queue Premier, that second change is the one that affects you.

Official Call of Duty®: Black Ops 6 screenshot supplied by Activision
AnalysisCall of Duty Zombies

Season 05 added two new ways to load into Kowakujō. Directed Mode puts the quest steps on screen and stops the game at round 15. Starting Room locks you in the Outer Ward with seven machines and no exit. They train opposite skills, and queueing the wrong one wastes an evening.

8 more