FPSing

About

About FPSing

Practical intelligence for the shooters you play.

FPSing is a publication about first-person shooters. Not about gaming generally, not about the industry, and not about whatever is trending — about the specific games people load up after work and want to be better at.

What we cover

Everything we publish is built around one promise: practical intelligence for the shooters you play. In practice that means:

  • Guides and walkthroughs — fundamentals, map knowledge and the habits that actually move results.
  • Update and patch analysis — not a reprint of the notes, but what a change means for how you play.
  • Loadout, weapon and build reasoning — frameworks you can apply yourself rather than a list that expires next month.
  • Competitive meta coverage, with honesty about the skill level any given meta claim actually describes.
  • Beginner resources for people arriving at a genre that rarely explains itself.
  • Features, opinion and carefully selected news— the pieces worth a reader’s time, not everything that happened.

Who it is for

People who play shooters and want to play them better. That includes players arriving at their first tactical shooter and players several hundred hours into an extraction game who want a framework rather than a tier list.

It does not especially include people who want to read about games they do not play. We would rather publish one guide a reader acts on than five articles they scroll past.

How we are different from general gaming sites

Three deliberate constraints:

We only cover first-person shooters. No RPGs, no sports titles, no third-party action games, no general entertainment. A narrow subject is the only way to know it properly.

We publish less. Volume is the enemy of usefulness. If a patch does not change a decision you have to make, we would rather say so briefly than manufacture a thousand words about it.

We separate judgement from data. Live statistics, exhaustive item databases and interactive maps are genuinely valuable, and they are also a completely different job from editorial. We do the second and point you at people doing the first.

Our relationship to specialised products

FPSing is operated by the same ownership group as two specialised reference sites:

  • Raiderism A community database and toolset for ARC Raiders: item and quest records, surface maps with grid coordinates, loadout and workshop planners, and event timers.
  • CODZombie A reference wiki for Call of Duty Zombies: map and quest documentation, Easter eggs, wonder weapons, perks, enemies, characters and the story timelines across continuities.

The division is deliberate and we hold to it. FPSing owns editorial judgement: guides, analysis, recommendations, and “what changed and why it matters”. Those sites own the reference layer: live data, exhaustive databases, interactive maps, quest trees and trackers.

This means we do not reprint their data here, and we link to them only where they are genuinely the better destination for what you need — an ARC Raiders piece may point at Raiderism, and a Zombies piece at CODZombie, but neither appears on a Counter-Strike page. Our editorial team’s disclosure covers this relationship in full.

Who builds it

The site is designed and built by Solagon, a software company that builds custom websites, platforms and AI systems. They are responsible for the technology; editorial decisions are made by the FPSing desk and are not influenced by them.

How we work

Our editorial standards set out how we source, verify and update what we publish. Our AI policy is explicit about where automation is and is not used. Our corrections policy explains how to tell us we got something wrong, and what we do about it.

If any of that is unclear, or you want to reach a person, write to hello@fpsing.com.

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