
FPS fundamentals: aim, movement and positioning
A practice framework for aim, movement and positioning in tactical shooters, with reminders to check each game's current movement and accuracy rules.
Counter-Strike 2 is the current entry in the tactical shooter series that defined the genre: two teams, one bomb, no respawns, and an economy that punishes undisciplined buying. Improvement comes from repeatable habits — crosshair placement, utility line-ups, and knowing when a save round is worth more than a hero play. Our coverage stays on the fundamentals and the decisions that actually move a scoreline.
Build a reliable duel, learn to support a round, then review what happened. Practise one idea before moving to the next.
Start with the habit that makes every peek easier.
Use grenades to create space and information.
Review a round to find the next habit worth practising.

A practice framework for aim, movement and positioning in tactical shooters, with reminders to check each game's current movement and accuracy rules.

Valve's October 8 CS2 update adds a ping icon for dropped defuse kits and cuts the AUG reload by half a second. Two small changes to check before your next match, with practical suggestions separated from patch facts.

Valve's 9 September update encrypted the chat stored inside Counter-Strike 2 demo files. The update says team chat is no longer readable on playback and global chat is readable only through the in-game watch UI. Here is the documented change and what remains uncertain for external tools.

Valve's 3 August update gave Counter-Strike 2 map scripting direct access to planted-bomb state and grenade projectile APIs. The notes add scripting surface for map makers; they do not announce a new Premier rule.

Valve's July 2026 CS2 update put Cache into Active Duty, removed four community maps from all modes, and added three to Competitive, Casual and Deathmatch. These are the dated patch changes, not today's complete map list.

Valve swapped Cache in for Overpass when Premier Season Five began and continued fixing Cache through September. This dated analysis separates durable map practice from geometry tricks that a patch can remove.

Valve replaced how C4 detonation damage is calculated in Counter-Strike 2 over three July updates. Distance alone no longer tells you whether you survive a detonation — and the game now shows you the answer before it happens.

A practical crosshair-placement routine for Counter-Strike 2: estimate the next angle, adjust for elevation and practise moving the crosshair with you.

A beginner utility framework for Counter-Strike 2: decide what a smoke, flash or incendiary should accomplish, coordinate it, and review the result.

TrueView re-runs the observed player's client-side prediction during demo playback, so a demo no longer shows only the server's version of a fight. This improves playback but still leaves timing differences to understand.
10 of 10 shown
Looking for something else? Search all of FPSing.